We can often hear that allocation of objects is “cheap” in .NET. I fully support this sentence because the most important part is its continuation – allocation is cheap but allocating a lot of objects will hit you back as sooner or later garbage collector will kick in and start messing around. Thus, the fewer allocations, the better.
However, I would like to add a few words about “allocation is cheap” itself. This is true to some extent because the typical path of objects allocation is indeed really fast. So-called bump a pointer technique is most often used. It consists of the following simple steps:
- it uses so-called allocation pointer as an address of a newly created object
- it increases allocation pointer by the requested size (so next object will be created there